
// include the library code:
#include <LiquidCrystal.h>

// initialize the library with the numbers of the interface pins
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);

void setup() {
  // set up the LCD's number of columns and rows:
  lcd.begin(20, 4);                      //20 Zeichen, 4 Zeilen

}

void loop() {
  lcd.setCursor(0, 0);                    // Set Cursor to position 0,0
  lcd.print("********************");      // Print a message to the LCD.
  lcd.setCursor(0, 1);
  lcd.print("Nachtblindheit");
  lcd.setCursor(0, 2);
  lcd.print("Hallo Baldur !!!");  
  lcd.setCursor(0, 3);
  lcd.print("Hallo Brigitte");
}
